Advance Conference Program:|
The World's Premier Conference for 3D Innovation
Monday-Wednesday 30 January - 1 February 2017
||Videos of many of the presentations at the conference are available for free viewing by clicking on the special "Video" icons in the program list below.|
Hyatt Regency San Francisco Airport Hotel, Burlingame, California USA, USA.
To be published open-access as part of the IS&T Proceedings of Electronic Imaging.
Part of IS&T's International Symposium on Electronic Imaging: Science and Technology
Sunday-Thursday 29 January - 2 February 2017 ¤ Hyatt Regency San Francisco Airport, Burlingame, California, California, USA.
[ Advance Program: Day 1, Day 2, Day 3, Keynote 1, Keynote 2, Demonstration Session, 3D Theatre, Discussion Forum ]
[ Register, Short Course ]
|3D Theater Partners:
Neil A. Dodgson, Victoria University of Wellington (New Zealand);
Davide Gadia, Univ. degli Studi di Milano (Italy);
Hideki Kakeya, Univ. of Tsukuba (Japan);
Stephan Keith, SRK Graphics Research (United States)
Michael Klug, Magic Leap, Inc. (United States);
John D. Stern, Intuitive Surgical, Retired (United States);
Björn Sommer, University of Konstanz (Germany);
Chris Ward, Lightspeed Design (United States)
Stereoscopic Human Factors and Applications
Session Chair: Takashi Kawai, Waseda University (Japan)
|Mon. 8:50 - 10:20 AM |
8:50 am: Expert viewers' preferences for higher frame rate 3D film (JIST-first)
, Robert Allison and Laurie Wilcox, York University; Roy Anthony, Christie Digital; John Helliker and Bert Dunk, Sheridan College (Canada) [SD&A-353]
9:10 am: Investigating aircrew depth perception standards using a stereoscopic simulation environment,
Marc Winterbottom, James Gaska, Steven Hadley and Logan Williams, U.S. Air Force School of Aerospace Medicine; Charles Lloyd, Visual Performance LLC; Elizabeth Shoda, Wyle Laboratories (United States)
9:30 am: Estimation of altitude in stereoscopic-3D versus 2D real-world scenes,
Lesley Deas, Robert Allison, Laurie Wilcox and Brittney Hartle, York University; Elizabeth Irving, Univ. of Waterloo; Mackenzie Glaholt, Defence Research and Development Canada (Canada)
9:50 am: Study of objective parameters of 3D visual fatigue based on analysis of salient area,
Minghan Du, Yue Liu, Yongtian Wang, and Bochao Zou, Beijing Institute of Technology (China)
| SD&A Conference Opening Remarks
by Andrew Woods, Curtin University (Australia)
|Mon. 10:10 am - 10:20 pm |
||Mon. 10:20 - 10:50 am |
Autostereoscopic Displays I
Session Chair: Gregg Favalora, Draper (United States)
|Mon. 10:50 am - 12:30 pm |
10:50 am: Architectures and codecs for real-time light field streaming (JIST-first)
, Péter Kovács, Tampere University of Technology (Finland) and Holografika (Hungary); Alireza Zare, Nokia Technologies (Finland); Tibor Balogh, Holografika (Hungary); Robert Bregovic and Atanas Gotchev, Tampere University (Finland) [SD&A-357]
11:10 am: Wide viewing angle projection-type integral 3D display system with multiple UHD projectors, Hayato Watanabe, Masahiro Kawakita, Naoto Okaichi, Hisayuki Sasaki, Masanori Kano, Jun Arai, and Tomoyuki Mishina, Science and Technology Research Laboratories, NHK (Japan Broadcasting Corporation) (Japan)
A novel hardware based method for multiview glassless 3D display, Laurence Lujun Chen, 4D perception LLC (United States) [cancelled]
11:50 am: Multilevel light modulation of three-dimensional magneto-optic spatial light modulator using optically addressing method, Kazuki Nakamura, Kazuki Yamazaki, Hiroyuki Takagi, Pang Boey Lim, Hironaga Uchida, and Mitsuteru Inoue, Toyohashi University of Technology; Taichi Goto, Toyohashi University of Technology and JST PRESTO (Japan)
12:10 pm: Integral three-dimensional display with high image quality using multiple flat-panel displays, Naoto Okaichi, Hayato Watanabe, Hisayuki Sasaki, Jun Arai, Masahiro Kawakita, and Tomoyuki Mishina, Science and Technology Research Laboratories, NHK (Japan Broadcasting Corporation) (Japan)
||Mon. 12:30 - 2:00 pm |
| EI 2017 Opening Plenary
||Mon. 2:00 to 3:00 pm |
Laura Waller, Head of UC Berkeley's Computational Imaging Lab
Waller's Monday plenary will feature her team's work on computational imaging, particularly as it applies to medical imaging. Berkeley's Computational Imaging Lab develops new methods for optical imaging, with a specific focus on measuring and controlling wave effects in microscopes and cameras.
||3:00 - 3:30 pm |
SD&A Keynote Session 1
Session Chair: Session Chair: Andrew Woods, Curtin University (Australia)
|Mon. 3:30 - 4:30 pm |
Stereoscopic Displays, Tracking, Interaction, Education, and the Web
David Chavez, zSpace, Inc. (United States) [SD&A-362]
Abstract: The combination of a high quality stereoscopic display with an integrated tracking system has enabled a significant step function in user value. Though it seems to be an obvious recipe, there is something about it that has reached a new level of experience, particularly in the classroom. What does this tell us about more broad markets and future applications? This talk makes a case for the broad value of an system of 3D and VR on the user's desk; a distinctly different approach to a head mounted VR solution. We draw analogies to well known products & technologies which similarly experienced initial market acceptance struggles, but ultimately achieved broad adoption. The use of the web for content delivery offers a low barrier to use, and will enable the ecosystem to expand quickly and in unpredictable ways with modest investment required by the web development community.
|| David brings 20 years of experience in start-up companies, working with technologies ranging from GSM infrastructure to laptops, printers, PDAs and smartphones, in both consumer and commercial product spaces. He has managed product development teams through the full range of the product life cycle, from initial concept to volume production. David has extensive experience working with suppliers and manufacturing partners worldwide, with a particular emphasis in Asia. He has held various positions in product development organizations such as pen-based computer companies GO & EO, Hewlett Packard, and Handspring.
| EI 2016 Symposium Reception
||Mon. 5:00 - 6:00 pm |
| SD&A 3D Theatre
Session Chairs: John Stern, Intuitive Surgical, Inc. (United States); Chris Ward, Lightspeed Design, Inc. (United States); and Andrew Woods, Curtin University (Australia)
|Mon. 6:00 to 7:30 pm |
This ever-popular event allows attendees to see large-screen examples of 3D content from around the world.
Program announced at the conference. 3D glasses provided.
| SD&A Conference Annual Dinner
||Mon. 7:50 pm to 10:00 pm |
The annual informal dinner for SD&A attendees. An opportunity to meet with colleagues and discuss the latest advances. There is no host for the dinner. Information on venue and cost will be provided on the day at the conference.
Human Vision and Stereoscopic Imaging (Joint Session)
Session Chair: Thrasyvoulos Pappas, Northwestern University (United States) and Nicolas Holliman, Newcastle University (United Kingdom)
This session is jointly sponsored by: Stereoscopic Displays and Applications XXVIII and Human Vision and Electronic Imaging 2017.
|Tue. 8:50 - 10:30 am |
8:50 am: Depth-compressed expression for providing natural, visual experiences with integral 3D displays
, Yasuhito Sawahata and Toshiya Morita, Japan Broadcasting Corporation (Japan) [HVEI-378]
9:10 am: Blind quality prediction of stereoscopic 3D images, Jiheng Wang, Abdul Rehman, Shiqi Wang, and Zhou Wang, University of Waterloo (Canada); Qingbo Wu, University of Electronic Science and Technology of China (China)
9:50 am: Pseudo-haptic by stereoscopic images and effects on muscular activity, Takashi Kawai, Fumiya Ohta, Sanghyun Kim, Waseda University; and Hiroyuki Morikawa, Waseda University and Aoyama Gakuin University (Japan)
10:10 am: The effects of proximity cues on visual comfort when viewing stereoscopic contents (JIST-first), Yaohua Xie, Chinese Academy of Sciences; Danli Wang, Institute of Software, Chinese Academy of Sciences; and Heng Qiao, Central University of Finance and Economics (China) [SD&A-381]
||Tues. 10:30 - 10:50 am |
Autostereoscopic Displays II
Session Chair: Michael Klug, Magic Leap, Inc. (United States)
|Tue. 10:50 am - 12:10 pm |
10:50 am: See-through projection 3D display using time-division multiplexing
, Masahiro Kajimoto, Hiroki Kamoshita, and Tomohiro Yendo, Nagaoka Univ. of Technology (Japan) [SD&A-363]
11:10 am: Flat autostereoscopic 3D display with enhanced resolution using a static color filter barrier, Silvio Jurk, Mathias Kuhlmey, Roland Bartmann, Bernd Duckstein, and René de la Barré, Fraunhofer Heinrich-Hertz-Institute (Germany)
11:30 am: Portrait and landscape mode convertible stereoscopic display using parallax barriers, Yusuke Minami, Saki Osafune, Goro Hamagishi, Kayo Yoshimoto, and Hideya Takahashi, Osaka City Univ. (Japan)
11:50 am: Digital holographic display with two-dimensional and three-dimensional convertible feature by high speed switchable diffuser, Keehoon Hong, Yongjun Lim, Kwan-Jung Oh, and Hyon-Gon Choo, Electronics and Telecommunications Research Institute (South Korea)
12:10 pm: A Low-Cost Static Volumetric Display based on Layered High Incidence Angle Scattering, Shawn Frayne, Looking Glass (United States)
||Tues. 12:30 - 2:00 pm |
| EI Plenary Session
||Tue. 2:00 to 3:00 pm |
Gordon Wetzstein, Leader of the Stanford Computational Imaging Group
Wetzstein's plenary talk on Tuesday will focus on light field imaging capture and display, especially in the context of VR imaging technologies. The Stanford Computational Imaging Group is an interdisciplinary group focused on advanced imaging, microscopy, and display systems.
||Tues. 3:00 - 3:30 pm |
Stereo-cameras and Stereo-matching
Session Chair: Neil Dodgson, Victoria University of Wellington (New Zealand)
|Tue. 3:30 - 4:30 pm |
3:30 pm: Real time depth estimation method using hybrid camera system), Eu-Tteum Baek and Yo-Sung Ho, Gwangju Institute of Science and Technology (GIST) (South Korea) [SD&A-367]
3:50 pm: Pixel based adaptive normalized cross correlation for illumination invariant stereo matching, Yong-Jun Chang and Yo-Sung Ho, Gwangju Institute of Science and Technology (GIST) (South Korea)
4:10 pm: Guide image filtering based disparity range control in stereo vision, Ji-Hun Mun and Yo-Sung Ho, Gwangju Institute of Science and Technology (GIST) (South Korea)
| SD&A Discussion Forum
Session Chair: Nicolas Holliman, Newcastle University (United Kingdom)
|Tues. 4:30 - 5:30 pm |
The SD&A Discussion Forum is a great opportunity to hear a panel of stereoscopic luminaries discuss a topic of high stereoscopic relevance. Topic and speakers to be announced closer to the event. Please visit the conference website www.stereoscopic.org or join the SD&A Linkedin group for updates.
| Symposium Demonstration Session
|Tues. 5:30 - 7:30 pm |
A symposium-wide demonstration session will be open to attendees 5:30 to 7:30 pm Tuesday evening. Demonstrators will provide interactive, hands-on demonstrations of a wide-range of products related to Electronic Imaging.
The demonstration session hosts a vast collection of stereoscopic products providing a perfect opportunity to witness a wide array of stereoscopic displays with your own two eyes.
More information: http://www.stereoscopic.org/demo/index.html.
Stereoscopic Image Quality
Session Chair: Björn Sommer, University of Konstanz (Germany)
|Wed. 8:50 - 10:10 am |
8:50 am: Sharpness mismatch and 6 other stereoscopic artifacts measured on 10 Chinese S3D movies
, Dmitriy Vatolin, Lomonosov Moscow State University (Russian Federation) [SD&A-340]
9:10 am: Bringing 3DMap to the 21st century, Stephan Keith, Independent Consultant (United States) and Andrew Woods, Curtin University (Australia)
9:30 am: Subjective and objective study of the relation between 3D and 2D views based on depth and bitrate, Balasubramanyam Appina, IIT Hyderabad (India) [SD&A-371]
9:50 am: Improved depth of field analysis of multilayer displays, Hironobu Gotoda, National Institute of Informatics (Japan) [SD&A-373]
||Wed. 10:10 - 10:50 am |
Session Chair: Takashi Kawai, Waseda University (Japan)
|Wed. 10:50 - 11:30 am |
10:50 am: Stereo rendering of photorealistic precipitation
, Syed Hussain and David McAllister, North Carolina State University (United States)
11:10 am: The Utilization of Stereoscopic 3D Images in Elementary School Social Studies Classes
, Takashi Shibata1
, Yoshiki Ishihara1
, Kazunori Sato2,3
, Ryohei Ikejiri4
1: Tokyo University of Social Welfare (Japan),
2: Takaido-higashi Elementary School (Japan),
3: Tohoku University (Japan),
4: The University of Tokyo (Japan)
| SD&A Keynote Presentation II
Session Chair: Gregg Favalora, Draper (United States)
|Wed. 11:30 am - 12:30 pm |
360° 3D Capture - Meeting the Need in VR
Tim Macmillan and David Newman, GoPro Inc. (United States) [SD&A-375]
For the last thirty-five years I have been tackling the issues related to Multi-Camera content
creation. In the early days this was of course using analog film technology for capture, but from
around 1995 image stabilization and object tracking software became a critical component in
enabling what I would call "useful" content, and from the early 2000's the process converted
entirely to Digital.
It's fair to say that the definition of "multi-camera" is rapidly changing due to the advent of
Light-Field and other computation-intensive methods of image capture, also largely driven by
an upswing in VR from the CGI realm.
It's also fair to say that the world of CGI now drives expectations in what we deem "acceptable"
content. We no longer enjoy the wobbly geometry of analog film; everything must be crisp
clean high resolution and "immersive". So the challenge is to match expectations using the
technology and tools to hand. It's important to note that I work in the professional and
consumer space of content creation, not in academia, so my work is, by nature, pragmatic.
So, if we look at the current state-of art of available technology, from optics and sensors
through to SOCs parallel-processors, connectivity and bandwidth, to image-processing
algorithms, we find that we are close, but not there yet. Expectations vastly outstrip reality
because of the disparity between CGI and real-world capture and display technologies. People
are "wowed" by CGI virtual gaming in VR and AR, but totally underwhelmed when they
experience captured spherical content.
Certainly, this is creating pressure for imaging device manufacturers to respond to, but we are
looking at a nascent industry with no clear and easy path to consumer adoption.
One of the biggest elephants in the VR room is display resolution. How exactly are people to
view 3D on an HMD at current resolutions. We know the 3D TV market crashed due to the
underwhelming experience of 3D at HD, and now we propose taking the consumer back into
exactly the same space. Low resolution mush will always be low resolution much however
many times per second you show it! The big question is, what is the ROI for
doubling/quadrupling the screen resolution of smartphones?
The good news is that people out there are trying very hard to find a way. Google, Microsoft
and Facebook are creating platforms that anticipate new forms of content, driven
predominantly by anticipated advertising revenue. I have no problem with this, because
otherwise there is little ROI; we are all aware of the struggles Lytro has had in market adoption
of its technology. You cannot force new forms of content on society; we often forget that
images have social currency. The task ahead is not only how solve the hardware challenges, but
also how to give multi-camera content social currency. We can begin to see some action around
the edges with 4D content, but we are waiting to see where the big breakthrough is going to
come from. I'm sure, as with all big historical changes, this may come from a surprising
|| Tim MacMillan is an award-winning photographic artist whose career with Camera Array systems began in the 1980's. In the 1990's Tim established Time-Slice Films Ltd to produce content and innovate array technology for clients such as the BBC, Sky TV, Discovery Channel, and many others. His distinctive approach has been influential in the development of special effects widely used today. Tim's work spans both the artistic and technical, with his early camera technology now in the UK Science Museum. As well as architecting and designing Array systems, he has also worked in HD Broadcast Product Development with Grass Valley Cameras, and is currently Senior Manager of Advanced Products at GoPro Cameras.
||Wed. 12:30 - 2:00 pm |
| EI Plenary Session
||Wed. 2:00 - 3:00 pm
Brian Cabral, Director of Engineering at Facebook
In his plenary on Wednesday of the Symposium, Cabral will discuss the work he and his team have done on Facebook Surround 360, an open, high-quality 3D-360 video capture system. At Facebook, Cabral specializes in computational photography, computer vision, and computer graphics and leads the Surround 360 VR camera team.
||Wed. 3:00 - 3:30 pm |
Visualization Facilities (Joint Session)
Session Chairs: Margaret Dolinsky, Indiana University (United States) and Andrew Woods, Curtin University (Australia)
This session is jointly sponsored by: Stereoscopic Displays and Applications XXVIII and The Engineering Reality of Virtual Reality 2017.
|Wed. 3:30 - 5:40 pm |
3:30 pm: Designing a Cloud-based 3D Visualization Engine for Smart Cities
, Nicolas Holliman, Stephen Dowsland, Mark Turner, Richard Cloete, and Tom Picton, Newcastle University (UK)
3:50 pm: Interactive computer graphics, stereo and VR practice at the Electronic Visualization Laboratory University of Illinois at Chicago, Maxine Brown, The University of Illinois at Chicago; Jason Leigh, University of Hawai'i at Manoa; Tom DeFanti, Univ. of California, San Diego; and Daniel Sandin (United States)
4:10 pm: Designing at the Advanced Visualization Lab at Indiana University, Margaret Dolinsky, Eric Wernert, Michael Boyles, and Chris Eller, Indiana University (United States)
4:30 pm: Exploring Calit2, Jürgen Schulze and Gregory Dawe, Univ. of California, San Diego (United States)
4:50 pm: 3D-Stereoscopic immersive analytics projects at Monash University and University of Konstanz, Björn Sommer, Karsten Klein and Falk Schreiber, Monash University and University of Konstanz (Germany); David G. Barnes, Monash University and Monash Immersive Visualization Platform at Monash University; Sarah Boyd, Thomas Chandler, Maxime Cordeil, Tobias Czauderna, Matthias Klapperstück, Elliott Wilson, Jon McCormack, Kim Marriott, Kingsley Stephens, Monash University; Toan Nguyen, Monash Immersive Visualization Platform at Monash University; Hieu Nim, Monash University and Australian Regenerative Medicine Institute of Monash University (Australia); Dany Vohl, Swinburne University of Technology (Australia); Stephen Wang, International Tangible Interaction Design Lab & Department of Design at Monash University (Australia) [SD&A-109]
5:10 pm: Image distortions in large-scale immersive display systems - Cylinder and wedge displays, Andrew Woods, Joshua Hollick and Jesse Helliwell, Curtin University; Paul Bourke, University of Western Australia (Australia)
| SD&A Conference Closing Remarks
by Nicolas Holliman, Newcastle University (United Kingdom)
|Wed. 5:30 pm - 5:40 pm |
|Stereoscopic Displays and Applications XXVIII
Interactive Papers (Poster) Session
The following works will be presented at the EI 2017 Symposium Interactive Papers Session on Wednesday evening, from 5:40 pm to 7:00 pm.
Refreshments will be served.
|Wed. 5:40 - 7:00 pm |
- Analysis of retinal images for retinal projection type super multi-view 3D head-mounted display, Takashi Emoto, Tadayuki Konda, Kayo Yoshimoto, and Hideya Takahashi, Osaka City Univ. (Japan)
- A new design and algorithm for lenticular lenses display, René de la Barré, Roland Bartmann, Mathias Kuhlmey, Bernd Duckstein, and Silvio Jurk, Fraunhofer HHI (Germany)