Stereoscopic Displays and Virtual Reality Systems III
Proceedings of the two conferences:
Stereoscopic Displays and Applications VII and The Engineering Reality of Virtual Reality III
PREFACE
Stereoscopic Displays and Virtual Reality Systems III,
S. S. Fisher, M.T.Bolas, and J. O.Merritt Editors
Proc. SPIE 2653 (1996)
This volume of proceedings, Stereoscopic Displays and Virtual Reality
Systems III - SPIE 2653, combines the presentations from the conference on
Stereoscopic Displays and Applications VII, and the complementary
conference, The Engineering Reality of Virtual Reality III.
The conference on Stereoscopic Displays and Applications VII continued for
the seventh year in 1996 with its emphasis on new developments in the
hardware and software technologies involved, as well as on applications
that illustrate the user-interface issues and cost/benefit tradeoffs of
stereoscopic 3D displays. In particular, this focus on human-machine
interface research and applications requirements is intended to help guide
future development and evaluation of 3D display technologies. For both
real-world and computer-generated images, there is a need for display
techniques that permit the user to perceive objects in their relative
spatial locations and to move through the display space and manipulate
objects easily and accurately. The objective of this conference was to
permit practitioners and researchers from industry and academia to exchange
current information on stereoscopic 3D display techniques and applications.
The conference commenced with a half-day session on Autostereoscopic
Displays chaired by Andrew Woods. Papers in this session presented recent
worldwide developments in the display of stereoscopic imagery that does not
require special glasses or viewing technology encumbering the user.
Next, a special half-day session on Single-Lens Stereoscopy was organized
and chaired by Program Committee Member, Michael Weissman, to highlight
new developments in obtaining stereoscopic images from a single lens.
After an in-depth overview of past developments in this area by Weissman
and William Carter, 5 papers were presented on technology developments and
associated applications ranging from medical to commercial television. In
addition, an excellent stand-in paper was presented by Dr. Gary Greenberg
of Edge Scientific on his work with "Multiple Oblique Illumination Method
for Direct View 3D Microscopy."
The third session of the conference, chaired by David Drascic, focused on
new developments in Telepresence and the closely related topic of Augmented
Reality. Two papers described recent Telepresence systems developed in
Europe and three papers discussed the use of Augmented Reality techniques
to overlay computer-generated imagery onto stereoscopic video imagery for
Telerobotics and Tele-diagnostic applications.
The fourth session on Stereoscopic Vision and Human Factors presented a
wide range of papers describing the geometry and perceptual aspects of
Stereoscopic Imaging and also results of recent studies analyzing the
effectiveness of using stereoscopic displays. In addition, an excellent
stereo slide-illustrated stand-in paper was presented by William Martens on
" Stereographic Exploration of the Head-Related Transfer Function:
Acoustics of the Inner Ear."
The final session on New Developments in Stereoscopic Display Technologies
presented the latest innovations in the field. This year's presentations
described progress in the area of unique interpolation software, field
sequential display hardware, and other display systems for a wide range of
applications.
As a new feature for this year's conference, a keynote speaker was invited
to provide an overview of stereoscopic imaging. The presentation was
given by Mr. Ray Zone on "The Deep Image - 3D in Art and Science". The
well-received 45 minute presentation aptly covered the venerable history of
Stereoscopy and was illustrated with hundreds of 3D slides on past and
current work in the field.
As a continuing highlight of this conference, many of the presentations
were augmented by actual stereoscopic image projections using polarized
slide projectors and stereoscopic video projection technology provided by
QD Technology, Inc.
Following the conference on Stereoscopic Displays and Applications VII was
the associated conference, The Engineering Reality of Virtual Reality III,
which specifically focused on the emerging medium of VR from a systems and
application-specific point of view. In particular, the conference addressed
the issue of how to build tools for Virtual Environments and how
applications help shape those tools.
As graphics generation and presentation hardware decrease in price, the
power of high-end simulation is beginning to be found in lower cost virtual
and augmented reality systems. In order for these new 'personal
simulators' to help virtual and augmented reality fulfill their promise, a
number of often disparate technologies and disciplines must be tailored and
integrated for specific visualization applications. The objective of this
conference was to serve as a forum where advances and practical advice
toward this end could be presented and discussed.
The conference was divided into two sessions highlighting 'Tools and
Analysis' and 'Tools and Applications'. The strength and diversity of the
presentations pointed out how dynamic and idiosyncratic these topics have
become. Specifically, the Tools and Analysis session included two papers on
the latest developments in low-cost , well designed HMD's from Canon and
Virtual I/O, several papers on overall design and analysis of VR systems,
and several papers on the importance of incorporating additional sensory
information such as auditory and force-feedback displays in Virtual
Environments. Likewise, the Tools and Applications papers described
several unique applications of virtual environment technologies for real
world tasks, as well as a paper on wearable computer systems with a head
mounted display.
For the invited keynote presentation, Dr. Randy Pausch from the University
of Virginia discussed "Lessons on Using VR as a New Medium" illustrated
with excellent examples from his research lab and from recent efforts by
Walt Disney's Imagineering group to develop a public VR installation based
on Disney's animated feature film, "Aladdin". The conference closed with
a panel discussion to elicit additional comments on Dr. Pausch's
presentation on VR as a medium and to evaluate progress in the field after
it's first 10 years. The majority of the panel agreed that developments
were on track and that long-term potential of the medium was rapidly
increasing.
A major highlight for this year was a combined half-day, hands-on
demonstration session of new 3D and VR technologies and applications - many
of which were described in papers given in the two conferences.
Demonstrations included:
- A time multiplexed color autostereoscopic display from Univ. of Cambridge
and Infinity Multimedia.
- A stereoscopic display based on spatio-temporal interpolation from
Automated Medical Products Corp.
- Stereo display technologies from 3DTV corp.
- The Multiview 3D-LCD display from Philips Research Laboratories.
- An autostereoscopic display based on holographic optical elements by
Richmond Holographic Studios Ltd.
- A 3D Audio system from Crystal River Engineering.
- An interactive CDROM on the history of 3D by Ray Zone.
- Stereoscopic Ultrasound Images from the University of Washington and
displayed on a Virtual I/O headset.
- A prototype wearable computer system from Apple Computer with a Virtual
I/O head mounted display.
- A single-lens stereoscopic camera from Visus, Inc.
- A display of a stereoscopic book, "3D Museum", from Shogakukan
Publishing of Japan based on stereo images made from HDTV graphics.
Steroscopic slides from images in the book were also presented by Program
Committee Member, Dr. Shojiro Nagata. A binocular vision test tool,
"S-Scale" from Miki Optical Institute was also presented.
- A stereoscopic camera image displayed on a PC computer screen developed
by SOCS and Perspective Systems.
- A Universal Electronic Stereoscopic Display from Stereographics Corp.
In addition, numerous stereoscopic videotapes and slides were presented in
a separate screening room.
Overall, the Stereoscopic display conference had a greatly increased
attendance as compared to past years, and many of the attendees remained to
join the large audience for the Virtual Reality Conference. Both
conferences would not have been as successful without the diligent efforts
of conference cochairs, session chairs, authors, and those who provided
equipment for the interactive demonstrations of 3D hardware throughout the
sessions. The conference also owes its success to the many well-informed
and interested participants who attended and initiated important
discussions in these sessions. And finally, we would like to express our
appreciation for the enthusiastic logistics support provided by SPIE and
IS&T personnel, who helped set up special 3D audio/visual equipment
including 3D slide projectors and silver screen for polarized projection.
Scott S. Fisher
Telepresence Research, Inc.
Portola Valley, California
John O. Merritt
Interactive Technologies
Williamsburg, Massachusetts
Mark T. Bolas
Fakespace, Inc.
Menlo Park, California
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