Photo Album of the
Stereoscopic Displays and Applications XXV (2014) Conference
The Demonstration Session
The ever-popular Demonstration Session has run every year since 1990, and since 2006, this has been a symposium-wide event, open to demonstrators from all of the Electronic Imaging conferences. It was pleasing to see a wide range of demonstrations and to see a large audience actively engaging with the various displays and vendors at this year's event. The buzz in the demonstration session was excellent.
This year the following 3D hardware and 3D software products were on show at the demonstration session:
- Bielefeld University (Germany), Bjorn Sommer. The CELLmicrocosmos CellExplorer and its steroscopic 3D capabilities. [paper 9011-01]
- Dynamic Digital Depth (Australia), Julien Flack. Demonstration of a 3D game driver that seamlessly converts a 2D game to play in stereoscopic 3D on
Android platforms. [paper 9011-13]
- zSpace (USA), Jerry Tu. Showed a stereoscopic display system with motion parallax and direct manipulation of virtual objects. It demonstrates the immersive user-experience that can be achieved using the techniques described in the paper. The stereoscopic display was particularly notable in that it offered passive polarized 3D viewing via an LCD fitted with a custom polarization modulator. [paper 9011-20]
- Chuyko TV Broadcasting Co. (Japan), Yuko Yoshida. Demonstration of a method to generate free viewpoint video by extracting 3D geometry from multiple views plus depth data. The result is converted into polygons with the Marching Cubes method. [paper 9011-36]
- ELDIM (France), Pierre Boher. Presentation of optical metrology instruments for 3D displays. [paper 9011-51]
- Okushima University, Department of Optical Science and Technology (Japan), Hirotsugu Yamamoto. Depth-fused 3D (DFD) displays need only two conventional 2D displays in order to provide 3D depth for an observer without glasses. Several types of DFD samples, including deep DFD and
protruding DFD, were demonstrated. [paper 9011-52]
- Osaka City University (Japan), Yuki Maeda. Demonstrated their system for producing a floating volumetric image using a prism sheet and a linear Fresnel lens. [paper 9011-54]
- Peking University Shenzhen Graduate School (China), Qinshui Chen. Demonstrated the visual effects of stereoscoopic 3D web pages and a stereoscopic 3D game using 3D web technology. [paper 9011-57]
- University of Tsukuba (Japan), Yuan Luo. Demonstrated a multiview volumetric 3D display system that showed a real-time 3D virtual scene captured by multiple Kinects. [paper 9011-68]
- The Superhero 3D System (USA), Ole Schell. Demonstrated a way to make 3D possible with the GoPro Hero3 camera. [associated with an entry in the 3D
- The Art Institute of California (USA), Thomas J. Wolfe, Justin K. Vallicis, Stephan R. Keith. Demonstrated a student-designed game that uses the Oculus Rift 3D virtual reality display system run on a Unity game engine, interactively controlled by a Sphero game ball. The game is a flight simulator that runs in a self-contained virtual environment.
- VOXON (USA), Alan Jackson. Demonstrated the Voxiebox volumetric 3D game and media system, which provides glasses-less stereoscopic viewing for multiple people from 360 x 180 degrees with full motion parallax.
- Delft University of Technology (The Netherlands), Willemijn Elkhuizen. Showed a 3D reproduction of a large oil painting. The original was scanned using structured light. The reproduction was printed using a 2.5D printing process to emulate both the color and surface relief of the original oil painting. [paper 9018-18 from the conference Measuring, Modeling, and Reproducing Material Appearance]
A prize was awarded for the best 3D demonstration at the session. The judging panel was Neil Dodgson, Gregg Favalora and Mike Weissman. The prize was awarded to zSpace as the best demonstration associated with an SD&A paper.
An extensive photo montage of the demonstration session and exhibits from the 2014 SD&A conference are available on Flickr:
See you next year!