2012 Proceedings 2012 Photos |
Stereoscopic Displays and Applications XXIII (2012) |
xiii | Conference Committee | |
xv | Introduction | |
3D APPLICATIONS |
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8288 03 | Stereoscopic desktop VR system for telemaintenance [8288-02] |
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3D CAMERAS AND MOBILE 3D |
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8288 05 | Angle-sensitive pixels: a new paradigm for low-power, low-cost 2D and 3D sensing [8288-03] |
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8288 06 | Polarizing aperture stereoscopic cinema camera [8288-04] |
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8288 07 | Single lens dual-aperture 3D imaging system: color modeling [8288-94] |
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8288 08 | Unassisted 3D camera calibration
[8288-06] |
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8288 09 | Auto convergence for stereoscopic 3D cameras [8288-07] |
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AUTOSTEREOSCOPIC DISPLAYS: MULTI-LAYER AND MULTI-PROJECTOR |
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8288 0A | Beyond parallax barriers: applying formal optimization methods to multilayer automultiscopic displays [8288-08] |
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8288 0B | 3D image quality of 200-inch glasses-free 3D display system [8288-09] |
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8288 0C | Implementation and analysis of an autostereoscopic display using multiple liquid crystal layers [8288-10] |
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8288 0D | 360-degree three-dimensional table-screen display using small array of high-speed projectors [8288-11] |
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3D IMAGE PROCESSING AND CONTENT ADAPTATION |
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8288 0E | Focus mismatch detection in stereoscopic content [8288-12] |
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8288 0F | Automatic 2D-to-3D image conversion using 3D examples from the internet [8288-13] |
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8288 0G | 3D cinema to 3DTV content adaptation [8288-14]] |
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8288 0H | Video retargeting for stereoscopic content under 3D viewing constraints [8288-83] |
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3D DEVELOPMENTS |
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8288 0I | Stereoscopic-3D display design: a new paradigm with Intel Adaptive Stable Image Technology [IA-SIT] [8288-16] |
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8288 0J | A real-time misalignment correction algorithm for stereoscopic 3D cameras [8288-17] |
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8288 0K | Full color stereoscopy with little flicker at low refresh rate by time-division multiplexing anaglyph [8288-18] |
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8288 0L | Supervised disparity estimation [8288-19] |
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8288 0M | Analysis of brain activity and response during monoscopic and stereoscopic visualization [8288-20] |
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PERCEPTION, QUALITY, AND COMFORT |
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8288 0N | Motion in depth constancy in stereoscopic displays [8288-21] |
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8288 0O | Evaluation of quality of experience in interactive 3D visualization: methodology and results [8288-55] |
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8288 0P | Disparity profiles in 3DV applications: overcoming the issue of heterogeneous viewing conditions in stereoscopic delivery [8288-23] |
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8288 0Q | Investigation of object thickness for visual discomfort prediction in stereoscopic images [8288-24] |
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AUTOSTEREOSCOPY |
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8288 0R | History of autostereoscopic cinema [8288-25] |
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8288 0S | Full optical characterization of autostereoscopic 3D displays using local viewing angle and imaging measurements [8288-26] |
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8288 0T | Analysis on monocular accommodation in horizontal-parallax-only super-multiview display [8288-27] |
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8288 0U | A novel time-multiplexed autostereoscopic multiview full resolution 3D display [8288-28] |
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3D IMAGE QUALITY: CROSSTALK |
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8288 0W | Crosstalk reduces the amount of depth seen in 3D images of natural scenes [8288-29] |
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8288 0X | Method and simulation to study 3D crosstalk perception [8288-30] |
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8288 0Y | Reproducibility of crosstalk measurements on active glasses 3D LCD displays based on temporal characterization [8288-31] |
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8288 0Z | CROSSTALK AND BRIGHTNESS IN PROJECTION-BASED MULTIVIEW SYSTEMS [8288-32] |
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8288 10 | How much crosstalk can be allowed in a stereoscopic system at various grey levels? [8288-33] |
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STEREOSCOPIC 3D IMAGE QUALITY: QUANTIFYING PERCEPTION AND COMFORT: JOINT SESSION WITH CONFERENCE 8291 |
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8288 11 | Visual discomfort and the temporal properties of the vergence-accommodation conflict [8288-34] |
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8288 12 | Visual fatigue versus eye-movements [8288-35] |
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8288 13 | Visual comfort: stereoscopic objects moving in the horizontal and mid-sagittal planes [8288-36] |
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8288 14 | Visual discomfort with stereo 3D displays when the head is not upright [8288-37] |
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3D GAMES |
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8288 15 | Case study: the introduction of stereoscopic games on the Sony PlayStation 3 [8288-38] |
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8288 16 | Stereoscopic 3D video games and their effects on engagement [8288-39] |
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8288 17 | Stereoscopic display in a slot machine [8288-40] |
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3D CINEMA |
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8288 18 | New approach on calculating multiview 3D crosstalk for autostereoscopic displays [8288-60] |
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8288 19 | YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters [8288-42] |
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8288 1B | Thinking in z-space: flatness and spatial narrativity [8288-44] |
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PART TWO |
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STEREOSCOPIC DISPLAYS |
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8288 1C | Investigating the cross-compatibility of IR-controlled active shutter glasses [8288-49] |
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8288 1D | New high efficiency interference filter characteristics for stereoscopic imaging [8288-50] |
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8288 1E | Real-world stereoscopic performance in multiple-focal-plane displays: How far apart should the image planes be? [8288-51] |
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8288 1F | A compact eyetracked optical see-through head-mounted display [8288-52] |
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8288 1G | Optimization of a multiview system based on pulsed LED-LCD projectors [8288-53] |
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AUTOSTEREOSCOPIC DISPLAYS: ADVANCES AND ANALYSIS |
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8288 1H | Floating three-dimensional display viewable from 360 degrees [8288-45] |
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8288 1I | A method to introduce accommodation cues into 3D integral imaging system using Fresnel holograms [8288-46] |
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8288 1J | Analysis and management of geometric distortions on multiview displays with only horizontal parallax [8288-47] |
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8288 1K | Mixed-resolution view synthesis using non-local means refined image merging [8288-48] |
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INTERACTIVE PAPER SESSION: STEREOSCOPIC PERCEPTION AND QUALITY |
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8288 1L | Correlation between a perspective distortion in a S3D content and the visual discomfort perceived [8288-54] |
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8288 1M | Objective view synthesis quality assessment [8288-56] |
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8288 1N | Depth enhancement of S3D content and the psychological effects [8288-57] |
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8288 1O | Perception of size and shape in stereoscopic 3D imagery [8288-58] |
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8288 1P | Towards adapting current 3DTV for an improved 3D experience[8288-61] |
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INTERACTIVE PAPER SESSION: 3D DISPLAYS |
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8288 1R | Integral volumetric imaging with high resolution and smooth motion parallax [8288-62] |
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8288 1S | Enlargement of viewing freedom of reduced-view SMV display [8288-63] |
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8288 1U | Color hologram generation using depth map of real objects with viewing-zone-angle expansion [8288-65] |
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8288 1V | Stereoscopic surround displays using interference filters [8288-66] |
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8288 1W | Design of extended viewing zone at autostereoscopic 3D display based on diffusing optical element [8288-67] |
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8288 1X | Floating image device with autostereoscopic display and viewer-tracking technology [8288-68] |
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8288 1Y | A time-sequential multiview autostereoscopic display without resolution loss using a multi-directional backlight unit and an LCD panel [8288-69] |
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8288 1Z | Full-resolution autostereoscopic display using an all-electronic tracking/steering system [8288-70] |
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8288 20 | Design of crossed-mirror array to form floating 3D LED signs [8288-98] |
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INTERACTIVE PAPER SESSION: MULTIVIEW IMAGE METHODS |
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8288 21 | Novel multiview generation framework for 3D displays [8288-71] |
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8288 22 | Calibration of multiview camera with parallel and decentered image sensors [8288-72] |
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8288 23 | Inversion-free multiview subpixel rendering for natural 3D presentation [8288-73] |
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8288 24 | Wide-viewing angle three-dimensional display based on the ray reconstruction method using multiple micro-projectors [8288-74] |
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8288 25 | Multi-layered see-through movie in diminished reality [8288-75] |
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8288 26 | An independent motion and disparity vector prediction method for multiview video coding [8288-76] |
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8288 27 | Geometry compensation using depth and camera parameters for three-dimensional video coding [8288-77] |
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8288 28 | Converting conventional stereo pairs to multiview sequences using morphing [8288-78] |
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8288 29 | Multiview video and depth compression for free-view navigation [8288-79] |
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8288 2A | A layered inpainting method for virtual view synthesis [8288-80] |
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8288 2B | Analysis on ray reconstruction characteristics of multiview and integral imaging display [8288-81] |
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8288 2C | A content-based method for perceptually driven joint color/depth compression [8288-82] |
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INTERACTIVE PAPER SESSION: STEREOSCOPIC IMAGE METHODS |
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8288 2D | Efficient panoramic sampling of real-world environments for image-based stereoscopic telepresence [8288-84] |
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8288 2E | Partial 2D to S3D conversion and the cognitive characteristics [8288-85] |
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8288 2F | Disparity-compensated view synthesis for S3D content correction [8288-86] |
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8288 2H | Efficient dense blur map estimation for automatic 2D-to-3D conversion [8288-88] |
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8288 2I | ROI-based transmission method for stereoscopic video to maximize rendered 3D video quality [8288-89] |
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8288 2J | Stereoscopic image-inpainting-based view synthesis algorithm for glasses-based and glasses-free 3D displays [8288-90] |
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8288 2K | Towards a real-time high-definition depth sensor with hardware-efficient stereo matching [8288-91] |
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8288 2L | Interactive floating windows: a new technique for stereoscopic video games [8288-92] |
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8288 2M | Stereoscopic reconfiguration for 3D displays [8288-93] |
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INTERACTIVE PAPER SESSION: STEREOSCOPIC APPLICATIONS |
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8288 2N | A simultaneous 2D/3D autostereo workstation [8288-95] |
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8288 2O | Interactive stereoscopic visualization of large-scale astrophysical simulations [8288-96] |
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8288 2P | Designing stereoscopic information visualization for 3D-TV: What can we learn from S3D gaming? [8288-97] |
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8288 2Q | A stereoscopic movie player with real-time content adaptation to the display geometry [8288-15] |
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Author Index |
The papers included in this volume were part of the technical conference cited on the cover and title page. Papers were selected and subject to review by the editors and conference program committee. Some conference presentations may not be available for publication. The papers published in these proceedings reflect the work and thoughts of the authors and are published herein as submitted. The publishers are not responsible for the validity of the information or for any outcomes resulting from reliance thereon.
Please use the following format to cite material from this book:
ISSN 0277-786X
Author(s), "Title of Paper," in Stereoscopic Displays and Applications XXIII, edited by Andrew J. Woods, Nicolas S. Holliman, Gregg E. Favalora, Proceedings of SPIE-IS&T Electronic Imaging, SPIE Vol. 8288, Article CID Number (2012).
ISBN 9780819489357
Paper Numbering: Proceedings of SPIE follow an e-First publication model, with papers published first online and then in print and on CD-ROM. Papers are published as they are submitted and meet publication criteria. A unique, consistent, permanent citation identifier (CID) number is assigned to each article at the time of the first publication. Utilization of CIDs allows articles to be fully citable as soon they are published online, and connects the same identifier to all online, print, and electronic versions of the publication. SPIE uses a six-digit CID article numbering system in which: